3 t1 power gens needed per 2 land factory, worse for air. Less if reclaim trees, more if extra factories building army units. Usually 20 or more t1 power is all that is needed for t2 upgrade. There is a mass fab mod that can automatically turn these on and off when overflowing energy. You can fix this by building t2 mass fabricators randomly about which are very cheap. As tiers get bigger, more energy will be wasted. Dont spam t1 power endlessly, huge waste of energy and metal, go t2 when possible. Your beginning build you have to learn is build only the power that you need and no more. Metal should NEVER be wasted, if your score board says u wasted any more than 5 then you are doing something wrong.
Look at it as a delicate dance between the energy and metal bars keeping them balanced and not wasting resources. It gives u a leg up in eco, especially important at the start.
Useful for reclaiming forests and sparce rocks laying about. Especially useful for engineers and reclaiming.Īttack move from factory with no additional waypoints lets engineers reclaim huge areas without moving. Supreme Commander: Forged Alliance is still my favourite entry in the series (and my favourite real-time strategy game ever), but Supreme Commander 2 is a fine companion.A few tips for newbs is hold ALT for attack move. It's a game that maintains many of the thrills and bombast of the original even if it loses a little of the tactical nous in the process. Where a skirmish match of Supreme Commander might take 90 minutes or more, Supreme Commander 2 games are reliably over in 45. In Supreme Commander 2 meanwhile, you can reliably decide "I'm going to get the building that's basically just a big cannon which fires tanks at the enemy" and then do it. If you're experienced, you might simply find the game is over long before you manage it. If you're inexperienced, you might irrecoverably crash your economy in the process. In Supreme Commander 1, you might decide you're going to aim to build one of the experimental units, an enormous flying saucer. The result is a game in which carrying out your chosen strategy is much easier than the original. It also introduces a tech tree which gives you a faster route towards the series' mammoth experimental units. SC2 throws out two key things from the original: one, the complicated economic model which allowed you to build larger units than you could currently afford and two, the massive size of the maps. Supreme Commander 2 is derided by fans of the series for the ways in which it differed from the original Supreme Commander, but I would never have got into the original massive-scale real-time strategy game if it wasn't for this smaller, more accessible sequel. One a day, every day of the year, perhaps for all time. Have You Played? is an endless stream of game retrospectives.